12/28/2022 0 Comments Jet pack kerbal space program controlsFix kerbal being able to repack chute in the air while performing recovery maneuver. Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape. Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. Fix players not being able to quicksave when knocked off a ladder at high speed. Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed. Tweaks to the EVA parachute shader and texture. The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts. KSPedia fixes: Fixed a wrong key binding in the English EVA controls page Updated the parachute model to more accurately reflect a real world ram air chute These are calculated automatically on a per-variant basis. Variants now support multiple drag cubes. (added 29 March 2018):ġ.4.2 Changelog - BaseGame ONLY (see below for MH changelog) Jet pack kerbal space program controls Patch#DictionaryValuesList updated to expose the list as well as the dictionaryĬhangelog for patch 1. GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete. Make dragpanel edge offset configurable Fix asteroid seed causing them to change shape. Improve vessel Jumping/positioning coming off rails. Fix applicant hiring costs appearing in games that don’t have funding enabled. Add guard clauses to detect invalid flightstate on vessel launch returning to the editor. Fix runway not appearing outside the SPH doors when inside the SPH. Fix alignment of external scenery in VAB/SPH scenes. Add TechHidden attrib to AvailablePart so parts can be hidden from R&D Parts and Vessels now have a PersistentID that lives with them for their entire life Adjustments to Xenon and Monoprop capacities on stock tanks Parts can now have variations like textures and models Rockomax Jumbo-64 Fuel Tank ? same name ROUND-8 Toroidal Fuel Tank ? R-12 'Doughnut' External Tank TR-XL Stack Separator ? TS-25 Stack Separator TR-18D Stack Separator ? TS-12 Stack Separator TR-2C Stack Separator ? TS-06 Stack Separator Rockomax brand decoupler ? TD-25 Decoupler TR-18A Stack Decoupler ? TD-12 Decoupler TR-2V Stack Decoupler ? TD-06 Decoupler old parts hidden but still included for continuity of saves. Cylindrical radial fuel tank (R-4 'Dumpling' External Tank) Round radial fuel tank (R-11 'Baguette' External Tank) Fix Localization of Facility names and strings Properly set symbols that were showing up as HTML encoding. Localized example images for most pages. Corrected a wrong key binding that was displayed in the EVA controls section. Overall revision and improvement of autolocs and grammar rules. Overall revision of display names for parts. Fixed long vessel names bleeding through the UI in KSC vessel marker dialog. Textbox size adjusted in various UI elements to account for localized text. Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions. Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted. Debug and settings menus are now fully localized. Resource names now display localized in screen messages and apps. Facility names are now displayed localized in unable to launch dialogs. Added support for Portuguese keyboard layout Four new languages: French, German, Italian and Portuguese-Brazilian VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel Added Launchsites to the Map View and Filter Advanced Mode added to Messages App - Toggled via Settings menu. EVA Chute - Kerbals of Level 3 and above have a personal steerable chute We apologize for the delay and inconvenience ** ** The Linux version of the game will be updated as soon as possible.
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